It's very important to do a good localization translation of the game, not only to attract players, but also to meet the preferences of various users. What's the main performance of the failure of localization translation of the game?
1. Developers don't understand the differences in grammar and language, and the information provided to localization personnel is mostly in the form of phrases or fragments, while localization translators are not game professionals, lacking background information, sometimes they can only translate according to the experience of previous projects, which inevitably leads to errors.
2. Developers think that simple translation can be replaced by machines. However, this is not the case. Some small words may not be well-known in the game environment, and simple and crude machine translation can not recognize its context, so the mistakes naturally make people laugh.